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Los juegos indie están perdiendo fechas de lanzamiento porque Steam está saturado

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Los inesperados retrasos prolongados en la aprobación de Steam obligan a los desarrolladores indie a perder sus fechas de lanzamiento planificadas, alterando sus calendarios de publicación.

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A screenshot from Food Devils, which is missing its planned launch today. Many indie game developers have recently posted on social media about unexpectedly long approval wait times for their game submissions on Steam, with some of the approvals causing developers to miss their planned launch dates. For example, Studio Daimon, the team behind an upcoming title called Food Devils, had planned to launch the game in early access today after submitting its build on October 12th. But the game is "still awaiting approval," according to a post from game director Alfred Kamon. "Even now, we don't know when Steam will give us the final OK to finally release our game. We sent another ticket last week saying that the situat … Read the full story at The Verge.

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